Apocalypse the Risen Campaign Setting (5E & Pathfinder)

Created by Rusted Portal Games

Battle undead and demonic horrors ravaging post-apocalyptic Earth 25 years after the Rise. DnD Fifth Edition (5E) & Pathfinder RPG.

Latest Updates from Our Project:

almost 6 years ago – Tue, May 02, 2017 at 02:22:45 PM

This post is for backers only. Please visit and log in to read.

Stretch Past $20k - Get Awesome Stuff!
almost 6 years ago – Thu, Apr 27, 2017 at 10:31:36 PM

12 Hour Backer Challenge,

We are going to level this challenge. I promised some awesome gets if you help us make it past $20k and I'm committed to that offer. Below is a short and sweet illustrated summary of what happens next. We are going to get there because you want it and so do we. The Darkness doesn't have a chance!

Stretch Goals You Know:

  • Scavenge Map 4 - Six Pages of full color illustrated maps to scavenge (PDF)
  • 4th Level Adventure - 25+ page count adventure suitable for your home campaign!

News from the Portal:

We will add four creatures to the bestiary! That's right, in addition to the adventure and scavenge map we will add the following: (Ghost) Shadow; (Demons) Angler, Eyrachnid; (Devil) Eclipse. Illustrations below, including one very early work in progress!

Shadow (Ghost) art by Preston Stone
Shadow (Ghost) art by Preston Stone


Angler (Wrath Demon) WIP by artist Preston Stone
Angler (Wrath Demon) WIP by artist Preston Stone

 * First draft review of the Angler Wrath Demon! Yikes!

Eyrachnid (Pride Demon) by artist Christopher Unciu
Eyrachnid (Pride Demon) by artist Christopher Unciu


Eclipse (Devil) art by Preston Stone
Eclipse (Devil) art by Preston Stone


Donaven - Rusted Portal Games

Resource Motherload!
almost 6 years ago – Thu, Apr 27, 2017 at 07:13:49 AM

Greetings Survivors!

At the time of this writing we are about $200 from unlocking the $18k stretch goal and we are going to get there! To make sure all our current backers AND all of the future backers joining the campaign in the final 24-ish hours see all of the awesome unlocked stretch goals in one place.

Again, the below are all stretch goals you've UNLOCKED! AMAZING!


Templates Galore - Mutated, Corrupted, Starved, Bloated, and Infested!

Expanded Bestiary - (Risen) Devourer, (Ghosts) Poltergeist, (Demons) Dredge

Expanded Gear - Significant increase in magic items, enhancements/enchantments, item oddities, special materials, weapon/armor mods, prosthetics, vehicle mods, and more


Truth Transmissions - 12 recordings from "Truth" giving you a most precious commodity in post-Rise Earth... knowledge. These tales from around the globe will include region information, adventure hooks, and mood. Truth, it's out there after all!

Journal of Dr. Dobrin - PDF collection of stories, lore, and adventure hooks from the fabled archaeologist Dr. Nicholas Dobrin, breaker of the Seven Seals. 

  • Iconic Backstories - All 9 class iconics! Arbiter, Conservator, Enforcer, Harbinger, Hound, Jackal, Maverick, Shepherd, and Splicer
  • Adventure Hooks - 45 total micro adventures reference locations, items, and people of interest! 
  • Apparition Story Hooks - 5 unique and terrifying Apparition stories
  • Emote Story Hooks - 4 Ghost stories in total: Grief, Terror, Loathing, and Rage


Scavenge Maps - 3 full color glorious maps in printer friendly and full bleed PDFs... and we are feeling inclined to increase the sizes for purposes of connecting them with the adventures!

Full Adventures - PDF 1st-3rd level adventures playable as one-shot or to string together the beginning of a great campaign in your home colony. These adventures will give you the full flavor and insight into the world of Apocalypse the Risen and how it grows from a place of survival and scavenging for resources into world exploration and intrigue.

The below is upcoming and we intend to see it unlocked soon!


Since this is just around the corner we are giving a quick reminder what additional content will be added.

Poltergeist Story Hooks - 3 Ghost stories of these truly frightening haunts

Expanded Bestiary - (Risen) Depraved, (Ghosts) Shade, (Demons) Corrode

Stay tuned... the next update is intended to give you all the motivation you need to help us surpass $20k. We know it's possible with your help and we are going to make it irresistibly compelling. 


Donaven - Rusted Portal Games

Game Designer: Build Your Colony Add-on
almost 6 years ago – Wed, Apr 26, 2017 at 08:16:17 AM

Hello Survivors!

Rusted Portal's own Jason Stolberg and Chad Matson have put together some example questions/answers for the Build Your Colony add-on. We want to spark your creativity and include YOUR colony in the core campaign guide.

Colonies are the starting point for campaigns in AtR. These colonies will become destination locations, canon in Apocalypse the Risen lore. Colonies that players of AtR can include in their home games and that we will use in future adventures. Your ideas plugged right into this game to be explored. And you receive colony designer credit right in the book!

Build Your Colony Add-on: $50

Colony Size: Is your colony a small close knit family (perhaps 20) or a larger more complex community of 100-160?

  • Outpost Up to 20 
  • Community 21-40 
  • Colony 41-80 
  • Small Town 81-160 

Colony Type: Does your colony raid others and claim territory as Marauders? Are they Nomadic and wander from place to place in a convoy of vehicles or pack animals, trading with more rooted communities on the way? Or perhaps they are Isolationist and try to hide their location and numbers from wandering strangers? Examples:

  • Marauder: Actively raids other colonies in the region, and attempts to control all roads near your colony's base of operations.  
  • Nomadic: Wanders from place to place, the convoy of vehicles serves as the colony.
  • Isolationist: Tries to conceal their location and numbers as much as possible, the less outsiders that know of them the better.  
  • Trading Hub: Gates are open to goodsmen and strangers, usually has a strong militia and organized bureaucracy to keep control.  
  • Village: Open by nature of their location or other circumstance, depends on a more fortified ally colony (usually a beacon or network of other types) nearby.  
  • Beacon: Larger in size, a beacon colony serves as the stabilizing presence in a region, usually very organized in government, trade, and militia.

Colony Leadership: Is your colony run by a dictator or a counsel? Do they have a working bureaucracy? Examples:

  • Imperial: Aggressive expansion, constantly ordering probes into outlying areas. Usually run by one person in charge, or perhaps a small group of 3. Their word is law, and the law of the colony matters most. Trusted advisors assure smooth operation of the colony's day to day.  
  • Feudal: Defends territory, usually a single leader or lord. That leader is usually fair and just, but their judgment is ironclad. Orders can come from no one else but the lord of the colony.  
  • Communal: Run by a council or other small organization, everyone serves for the betterment of the community and shares what they can.  
  • Republic: Democracy is the name of the game here, as this colony type believes in the democratic tradition of the Before. One may serve as a voice and face, but it is the vote of the every day colonist that matters on important colony decisions. 
  • Zealot: Pure believe and worship keep this colony together. There is usually a single figurehead religious figure, but the colony's collective belief is strong enough to keep the community knitted strong.

Location: Is your colony a collection of houses from an old neighborhood? Is it a school? Military installation? Use your imagination; where would people settle in the post-apocalyptic world? Examples:

  • Old Schoolhouse: Has the facilities to house families, usually a solid building with entry points that could be defensed.  
  • Abandoned Factory: Was it a processing plant for food? Or a textile mill? Factories are often in isolated areas with lots of land around it with good sightlines and choke points.  
  • Military Installation: An underground bunker? A personnel barracks? Very defensible and often with large swathes of land around it in all directions.  
  • Ship: Cargo vessel or yacht? A ship is highly mobile but would require a lot of combustible resources to continue being viable.  
  • Town Remains: Perhaps residents never left a neighborhood? Over time the neighborhood becomes a functioning colony with makeshift farmland and pens for livestock.

In and Around: What interesting features does the colony have? Is it built around a mysterious statue of a creature that no one has ever seen and no one knows who put it there? Is there a high school stadium turned into a gladiator fighting pit? Is the blasted remains of an urban center, rich with resources and Risen, nearby for scavenging?

Who lives in the colony? What kinds of personalities have been living there? Maybe the colony leader is an eccentric collector and sends adventurers out to collect shiny baubles from the Before. Or perhaps a goodsman in your town can get pretty much anything that is asked for, even if you know what was requested can't be had in the area around your colony. Or a rock band from the Before resides there, and still plays for the colony from time to time.

How do they react to outsiders or specific races? Some colonies are xenophobic, shunning any from one or more other races than their own. Other colonies are melting pots for all races. A few others embrace demonkind.

If you are considering adding your colony to the official Apocalypse the Risen lore, we encourage you to include the add-on now and slam through those stretch goals.

Stretch Goal News:

We have a real possibility of clearing $20k in the final hours of this campaign. Help us get there and we will add a valuable surprise into the $20k stretch goals already announced! 

Truth Transmissions

We are super excited to let you know that we have lined up the voice actor for the role of Truth. We know you'll be pleasantly surprised with the professionalism and talent with this Friend of the Portal, fellow backer, and future apocalypse survivor!

  • 18 Backers from unlocking 2 more "Truths"
  • 3 Twitter Followers from unlocking 2 more "Truths"

You all have been killing it throughout this campaign. Let's knock these stretch goals out of the park with a massive finish! 

Leather Bound Kickstarter Exclusive:

In case you missed the earlier update, we have added 10 additional ANTIQUITY level pledges. Many Envy Progeny expressed a desire to acquire this limited edition double-pack, and after speaking with our printer we decided to increase the available quantity. When these sell out no more will be offered at this pledge amount.

We also announced a full color limited edition dust cover will be included for all leather bound backer levels! Below is a mock-up of the leather cover, highlighting the Eclipse Devil in gold foil by artist Preston Stone.

Leather Bound Cover Mock-up
Leather Bound Cover Mock-up


Leather Bound Dust Cover Mock-up
Leather Bound Dust Cover Mock-up


Donaven - Rusted Portal Games

almost 6 years ago – Tue, Apr 25, 2017 at 10:03:20 PM


The colony discovered a new portal and you've just been sent through to scavenge the other side. Eight hours in the channel and you reach the exit portal and step out into a dark warehouse. 

Among the dusty collapsing shelves you discover boxes and boxes of mechanical resources, a parts house of some type before the Rise. Stepping over the rubble of a collapsed shelf you see a room in the back, light shinning through the window illuminates something that catches your eye. As you investigate you cannot believe your luck. You've discovered...

More Antiquity!

  • 10 additional Leather Bound pledge levels added for Antiquity (PF & 5E)

Glorious illustration of the Eclipse Devil Dust Cover!

  • Each leather bound book backer (PF, 5E, or combined) will now include a full color Limited Edition dust cover featuring the Eclipse Devil by artist Preston Stone.
  • And yes, if you have backed at Antiquity for both books you get two! :)


Donaven - Rusted Portal Games